Replay
  • HumanFortitude
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadPcg 123
    1. Lich, level 4
    2. Death Knight, level 3
    3. Goblin Tinker, level 2
vs
Game length
00:19:02
Patch
2.00
Downloads
56
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 10, 2026 by kover2177
Game breakdown

Fortitude (noname#114787)

186 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant26
  • Flying Machine14
  • Footman12
  • Knight4
  • Goblin Shredder2
  • Gryphon Rider1

Buildings

  • Farm10
  • Scout Tower4
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Guard Tower1
  • Gryphon Aviary1

Upgrades

  • Masonry
  • Flak Cannons
  • Swords
  • Plating
  • Flying Machine Bombs
  • Animal War Training

Items

  • Scroll of Regeneration5
  • Circlet of Nobility2
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1
  • Potion of Mana1

Control groups

Group 1234
Set 96 85 50 16
Used 257 151 75 59
Actions by type
Right clicks
1180
Selections
1051
Control group selections
542
Control groups set
247
Build and train orders
201
Abilities
48
Basic commands
164
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Pcg 123 (Sunlight#31816)

255 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Goblin TinkerLevel 2
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1

Units

  • Ghoul15
  • Crypt Fiend9
  • Acolyte7
  • Obsidian Statue4
  • Abomination1

Buildings

  • Ziggurat6
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Slaughterhouse2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Burrow
  • Web
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy6
  • Scroll of Healing3
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1

Control groups

Group 123457
Set 60 20 2 7 5 6
Used 536 387 15 225 393 106
Actions by type
Right clicks
1746
Selections
954
Control group selections
1662
Control groups set
100
Build and train orders
135
Abilities
89
Basic commands
73
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
14,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,629 4:45 7,258 9:31 10,886 14:16 14,515 19:02
Army5,030
Economy2,335
Production920
Technology1,225
Support5,005
UndeadData incomplete
13,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,629 4:45 7,258 9:31 10,886 14:16 14,515 19:02
Army4,775
Economy975
Production1,040
Technology1,440
Support4,970
19:02 / 19:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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