Replay
  • HumanInfi
    1. Archmage, level 5
    2. Mountain King, level 5
  • Night ElfEleGaNt
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
    3. Pit Lord, level 3
vs
Game length
00:22:41
Patch
2.00
Downloads
41
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 10, 2026 by kover2177
Game breakdown

Infi (IFFI#1561)

266 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant19
  • Rifleman11
  • Spell Breaker11
  • Footman8
  • Priest5
  • Sorceress5

Buildings

  • Farm14
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Defend
  • Long Rifles
  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2
  • Sorceress Training
  • Gunpowder

Items

  • Scroll of Healing7
  • Lesser Clarity Potion5
  • Scroll of Regeneration4
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 123450
Set 111 134 14 8 10 2
Used 613 511 213 251 252 3
Actions by type
Right clicks
1863
Selections
1197
Control group selections
1843
Control groups set
279
Build and train orders
237
Abilities
103
Basic commands
391
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
3

EleGaNt (qiuqiuLoveU#3668)

237 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • Pit LordLevel 3
    1. Cleaving Attack level 1
    2. Rain of Fire level 2

Units

  • Wisp22
  • Druid of the Claw11
  • Dryad10
  • Archer3
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Ancient of Wonders2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Well Spring
  • Reinforced Hides

Items

  • Scroll of Healing6
  • Scroll of Town Portal4
  • Lesser Clarity Potion4
  • Orb of Venom2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Preservation1
  • Moonstone1
  • Dust of Appearance1
  • Potion of Healing1

Control groups

Group 1234
Set 61 33 1 1
Used 619 217 4 235
Group 5678
Set 4 1 1 1
Used 60 134 3 186
Actions by type
Right clicks
1548
Selections
1411
Control group selections
1458
Control groups set
103
Build and train orders
215
Abilities
132
Basic commands
416
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
17,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,264 5:40 8,528 11:20 12,791 17:00 17,055 22:41
Army7,150
Economy1,810
Production640
Technology685
Support6,770
NightelfData incomplete
16,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,264 5:40 8,528 11:20 12,791 17:00 17,055 22:41
Army5,020
Economy2,000
Production795
Technology850
Support7,400

Partial spend: actions with unknown prices are excluded.

22:41 / 22:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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