Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 4
  • OrcHitman
    1. Blademaster, level 7
vs
Game length
00:21:47
Patch
2.00
Downloads
86
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 9, 2026 by kover2177
Game breakdown

Moon (Moon#35134)

293 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 3
  • Pandaren BrewmasterLevel 4
    1. Drunken Haze level 1
    2. Breath of Fire level 2
    3. Drunken Brawler level 1

Units

  • Wisp37
  • Hippogryph11
  • Dryad9
  • Druid of the Claw7
  • Archer2
  • Goblin Zeppelin2
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Ancient Protector7
  • Moon Well5
  • Tree of Life5
  • Altar of Elders4
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish MagicLevel 2
  • Well Spring
  • Strength of the Wild
  • Reinforced HidesLevel 4

Items

  • Lesser Clarity Potion6
  • Boots of Speed2
  • Staff of Teleportation2
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 12345
Set 151 164 177 51 3
Used 428 494 187 15 391
Group 67890
Set 6 3 5 5 4
Used 556 119 0 0 0
Actions by type
Right clicks
2081
Selections
662
Control group selections
2190
Control groups set
569
Build and train orders
201
Abilities
143
Basic commands
336
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Hitman (Ethereal#1992)

202 APM

Heroes

  • BlademasterLevel 7
    1. Critical Strike level 3
    2. Wind Walk level 3
    3. Bladestorm level 1

Units

  • Troll Batrider20
  • Peon7
  • Troll Headhunter/Berserker6
  • Forest Troll Berserker2
  • Goblin Shredder2
  • Grunt1
  • Goblin Zeppelin1

Buildings

  • Orc Burrow4
  • Watch Tower3
  • War Mill2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Fortress1

Upgrades

  • Ranged WeaponsLevel 5
  • Reinforced Defenses
  • Spiked BarricadesLevel 3
  • Troll Regeneration
  • Liquid Fire
  • Armor

Items

  • Lesser Clarity Potion10
  • Healing Salve7
  • Potion of Lesser Invulnerability3
  • Potion of Mana2
  • Scroll of Speed1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Lightning1
  • Tome of Retraining1

Control groups

Group 12345
Set 19 2 2 28 2
Used 124 107 560 534 6
Actions by type
Right clicks
1654
Selections
731
Control group selections
1331
Control groups set
53
Build and train orders
293
Abilities
44
Basic commands
172
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
17,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,374 5:26 8,748 10:53 13,121 16:20 17,495 21:47
Army6,030
Economy3,920
Production1,330
Technology1,475
Support4,740

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
12,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,374 5:26 8,748 10:53 13,121 16:20 17,495 21:47
Army5,690
Economy525
Production650
Technology890
Support5,005

Partial spend: actions with unknown prices are excluded.

21:47 / 21:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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