Replay
  • HumanValdis
    1. Mountain King, level 3
    2. Archmage, level 2
  • OrcDaron
    1. Far Seer, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 2
vs
Game length
00:11:52
Patch
2.00
Downloads
39
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 9, 2026 by kover2177
Game breakdown

Valdis (Valdis#2809)

222 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant18
  • Footman8
  • Priest5
  • Rifleman4

Buildings

  • Farm5
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Priest Training
  • Gunpowder

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Ring of Regeneration1
  • Scroll of Healing1

Control groups

Group 12345
Set 24 9 5 2 2
Used 271 54 173 90 131
Actions by type
Right clicks
1085
Selections
485
Control group selections
719
Control groups set
42
Build and train orders
95
Abilities
18
Basic commands
139
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Daron (DARON543#2755)

145 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Peon7
  • Troll Headhunter/Berserker7
  • Spirit Walker3
  • Troll Headhunter/Berserker2
  • Tauren1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1
  • Great Hall1

Upgrades

  • Ranged Weapons
  • Spirit Walker TrainingLevel 2
  • Berserker Upgrade
  • Pulverize
  • Reinforced Defenses

Items

  • Lesser Clarity Potion3
  • Healing Salve2
  • Scroll of Speed1
  • Orb of Lightning1

Control groups

Group 1234
Set 46 5 3 1
Used 69 64 34 47
Actions by type
Right clicks
729
Selections
388
Control group selections
214
Control groups set
55
Build and train orders
86
Abilities
40
Basic commands
173
Item uses
3
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
6,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,739 2:58 3,478 5:56 5,216 8:54 6,955 11:52
Army2,575
Economy1,350
Production670
Technology460
Support1,900
OrcData incomplete
6,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,739 2:58 3,478 5:56 5,216 8:54 6,955 11:52
Army2,080
Economy910
Production495
Technology890
Support1,755

Partial spend: actions with unknown prices are excluded.

11:52 / 11:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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