Replay
  • HumanTekko
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanLawLiet
    1. Archmage, level 6
    2. Mountain King, level 3
vs
Game length
00:13:02
Patch
2.00
Downloads
34
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 8, 2026 by kover2177
Game breakdown

Tekko (Tekko1012#2394)

168 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant16
  • Footman6
  • Priest5
  • Spell Breaker5
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • PlatingLevel 2

Items

  • Boots of Speed1

Control groups

Group 1234
Set 101 21 28 1
Used 206 64 64 0
Actions by type
Right clicks
725
Selections
551
Control group selections
334
Control groups set
151
Build and train orders
131
Abilities
62
Basic commands
138
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

LawLiet (LawLiet#3990)

240 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant18
  • Footman8
  • Spell Breaker7
  • Priest6

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Tower1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • PlatingLevel 2
  • SwordsLevel 2

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 51 6 20 7 3 2
Used 560 384 223 56 42 2
Actions by type
Right clicks
818
Selections
431
Control group selections
1267
Control groups set
89
Build and train orders
127
Abilities
39
Basic commands
256
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
7,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,053 3:15 4,105 6:31 6,158 9:46 8,210 13:02
Army3,175
Economy1,200
Production640
Technology390
Support1,745
Human
8,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,053 3:15 4,105 6:31 6,158 9:46 8,210 13:02
Army3,395
Economy1,735
Production640
Technology390
Support2,050
13:02 / 13:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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