Replay
  • HumanTekko
    1. Archmage, level 4
    2. Mountain King, level 4
  • HumanLawLiet
    1. Archmage, level 6
    2. Mountain King, level 4
vs
Game length
00:17:52
Patch
2.00
Downloads
35
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 8, 2026 by kover2177
Game breakdown

Tekko (Tekko1012#2394)

217 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant25
  • Footman9
  • Priest9
  • Spell Breaker8
  • Goblin Zeppelin2
  • Sorceress1

Buildings

  • Farm10
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating
  • Lumber Harvesting
  • Control Magic

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability1

Control groups

Group 123
Set 194 46 34
Used 522 231 74
Actions by type
Right clicks
1281
Selections
862
Control group selections
827
Control groups set
274
Build and train orders
187
Abilities
71
Basic commands
285
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

LawLiet (LawLiet#3990)

256 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant18
  • Spell Breaker9
  • Footman8
  • Priest7
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Farm10
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1
  • Castle1

Upgrades

  • Priest Training
  • SwordsLevel 3
  • PlatingLevel 4

Items

  • Scroll of Regeneration2
  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 85 12 22 7 2 1
Used 832 533 239 57 42 14
Actions by type
Right clicks
1244
Selections
764
Control group selections
1717
Control groups set
129
Build and train orders
150
Abilities
92
Basic commands
391
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
11,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,820 4:28 5,640 8:56 8,460 13:24 11,280 17:52
Army4,785
Economy2,260
Production640
Technology785
Support2,540
HumanData incomplete
11,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,820 4:28 5,640 8:56 8,460 13:24 11,280 17:52
Army4,575
Economy1,735
Production640
Technology1,030
Support3,300

Partial spend: actions with unknown prices are excluded.

17:52 / 17:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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