Replay
  • HumanTekko
    1. Archmage, level 6
    2. Mountain King, level 5
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:14:51
Patch
2.00
Downloads
27
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 8, 2026 by kover2177
Game breakdown

Tekko (Tekko1012#2394)

199 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 1
    2. Blizzard level 3
    3. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 2
    2. Thunder Clap level 3

Units

  • Peasant16
  • Footman8
  • Priest5
  • Spell Breaker5
  • Sorceress2
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Lumber Harvesting
  • PlatingLevel 2
  • Sorceress Training

Items

  • Scroll of Healing2
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 123
Set 231 26 27
Used 428 158 75
Actions by type
Right clicks
952
Selections
567
Control group selections
661
Control groups set
284
Build and train orders
153
Abilities
60
Basic commands
207
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

MisterWinner (MisterWinner#21670)

207 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Footman9
  • Peasant8
  • Priest7
  • Knight6

Buildings

  • Farm7
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • Animal War Training
  • Swords

Items

  • Scroll of Town Portal5
  • Lesser Clarity Potion2
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 114 21 53 6 2 1
Used 300 167 159 126 259 41
Actions by type
Right clicks
894
Selections
529
Control group selections
1052
Control groups set
197
Build and train orders
117
Abilities
42
Basic commands
167
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
9,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,324 3:42 4,648 7:25 6,971 11:08 9,295 14:51
Army3,380
Economy1,585
Production640
Technology710
Support2,980
Human
8,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,324 3:42 4,648 7:25 6,971 11:08 9,295 14:51
Army3,630
Economy600
Production490
Technology835
Support3,375
14:51 / 14:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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