Replay
  • UndeadEdo
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 5
  • OrcSheik
    1. Blademaster, level 9
vs
Game length
00:36:52
Patch
2.00
Downloads
39
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 8, 2026 by kover2177
Game breakdown

Edo (EdoBoi#2276)

172 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 3
    2. Impale level 2
    3. Locust Swarm level 1
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Acolyte19
  • Gargoyle9
  • Ghoul8
  • Crypt Fiend4
  • Obsidian Statue3
  • Goblin Shredder1
  • Frost Wyrm1

Buildings

  • Ziggurat17
  • Haunted Gold Mine5
  • Nerubian Tower4
  • Crypt3
  • Altar of Darkness2
  • Spirit Tower2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 3
  • Creature CarapaceLevel 3
  • Stone Form
  • Web
  • Destroyer Form
  • Burrow
  • Freezing Breath

Items

  • Rod of Necromancy2
  • Dust of Appearance2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Boots of Speed1
  • Wand of Negation1
  • Orb of Corruption1
  • Staff of Teleportation1

Control groups

Group 123
Set 84 24 30
Used 760 489 88
Actions by type
Right clicks
3236
Selections
1122
Control group selections
1337
Control groups set
138
Build and train orders
240
Abilities
101
Basic commands
42
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Sheik (sheik#2417)

198 APM

Heroes

  • BlademasterLevel 9
    1. Wind Walk level 3
    2. Critical Strike level 3
    3. Bladestorm level 1
    4. Mirror Image level 2

Units

  • Troll Batrider44
  • Peon19
  • Goblin Shredder5
  • Goblin Sapper4
  • Wind Rider3
  • Shaman3
  • Troll Witch Doctor2

Buildings

  • Watch Tower46
  • Orc Burrow4
  • Altar of Storms3
  • Beastiary2
  • Voodoo Lounge1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Spiked BarricadesLevel 2
  • Reinforced Defenses
  • Envenomed Spears
  • Ranged WeaponsLevel 3
  • Liquid Fire
  • Shaman TrainingLevel 2
  • Armor

Items

  • Lesser Clarity Potion20
  • Healing Salve10
  • Potion of Mana5
  • Circlet of Nobility4
  • Scroll of Speed2
  • Tiny Great Hall2
  • Orb of Lightning1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Invisibility1

Control groups

Group 12457
Set 32 19 76 5 1
Used 340 303 627 137 14
Actions by type
Right clicks
3968
Selections
1118
Control group selections
1421
Control groups set
133
Build and train orders
313
Abilities
94
Basic commands
55
Item uses
44
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

Undead
16,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,811 9:13 13,623 18:26 20,434 27:39 27,245 36:52
Army4,755
Economy2,775
Production1,325
Technology1,810
Support6,170
OrcData incomplete
27,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,811 9:13 13,623 18:26 20,434 27:39 27,245 36:52
Army11,250
Economy1,425
Production980
Technology890
Support12,700

Partial spend: actions with unknown prices are excluded.

36:52 / 36:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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