Replay
  • HumanValdis
    1. Mountain King, level 6
    2. Paladin, level 4
    3. Blood Mage, level 3
vs
Game length
00:23:24
Patch
2.00
Downloads
33
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 8, 2026 by kover2177
Game breakdown

Bladestorm (Polish player) (Bladestorm#21464)

162 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3

Units

  • Peon21
  • Troll Headhunter/Berserker19
  • Troll Headhunter/Berserker15
  • Shaman8
  • Spirit Walker6
  • Kodo Beast3
  • Troll Batrider3
  • Tauren2
  • Goblin Shredder1

Buildings

  • Orc Burrow8
  • Spirit Lodge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1
  • Fortress1
  • Beastiary1
  • Great Hall1

Upgrades

  • Ranged WeaponsLevel 2
  • Spiked BarricadesLevel 2
  • Reinforced Defenses
  • Berserker Upgrade
  • Shaman TrainingLevel 2
  • Troll Regeneration
  • Spirit Walker TrainingLevel 2
  • War Drums Damage Increase
  • Armor
  • Pulverize

Items

  • Lesser Clarity Potion9
  • Healing Salve2
  • Orb of Lightning2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Tiny Great Hall1
  • Scroll of Healing1

Control groups

Group 123456
Set 133 2 17 11 2 2
Used 402 2 132 119 70 63
Actions by type
Right clicks
1577
Selections
727
Control group selections
788
Control groups set
167
Build and train orders
219
Abilities
77
Basic commands
156
Item uses
5
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Valdis (Valdis#2809)

191 APM

Heroes

  • Mountain KingLevel 6
    1. Bash level 1
    2. Storm Bolt level 2
    3. Thunder Clap level 3
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 1
    3. Divine Shield level 1
  • Blood MageLevel 3
    1. Banish level 1
    2. Siphon Mana level 2

Units

  • Peasant22
  • Footman14
  • Gryphon Rider11
  • Knight4
  • Priest2

Buildings

  • Farm10
  • Scout Tower8
  • Guard Tower6
  • Gryphon Aviary4
  • Town Hall3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Blacksmith2
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Masonry
  • Defend
  • Lumber Harvesting
  • Armor
  • Animal War Training
  • SwordsLevel 2
  • Storm Hammers
  • Plating
  • Priest Training

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Scroll of Healing3
  • Potion of Healing2
  • Staff of Sanctuary2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 12345
Set 33 9 5 2 2
Used 510 22 240 108 212
Actions by type
Right clicks
1757
Selections
962
Control group selections
1092
Control groups set
51
Build and train orders
168
Abilities
77
Basic commands
209
Item uses
13
Subgroup switches
0
Units removed from queue
2
Escape presses
6

Timeline

OrcData incomplete
18,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,523 5:51 9,045 11:42 13,568 17:33 18,090 23:24
Army8,980
Economy1,960
Production940
Technology1,090
Support5,120

Partial spend: actions with unknown prices are excluded.

Human
17,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,523 5:51 9,045 11:42 13,568 17:33 18,090 23:24
Army6,220
Economy2,805
Production1,390
Technology1,600
Support5,825
23:24 / 23:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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