Replay
  • OrcCommutation
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 5
vs
Game length
00:25:34
Patch
2.00
Downloads
28
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 8, 2026 by Stowka
Game breakdown

Commutation (C0mmutati0n#2548)

290 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 1
    2. Critical Strike level 1
    3. Mirror Image level 2
  • Shadow HunterLevel 4
    1. Serpent Ward level 2
    2. Hex level 2

Units

  • Raider11
  • Peon10
  • Spirit Walker5
  • Kodo Beast5
  • Grunt3
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • Beastiary2
  • Tauren Totem2
  • Great Hall2
  • Watch Tower2
  • Altar of Storms1
  • Stronghold1
  • Barracks1
  • War Mill1

Upgrades

  • Ensnare
  • Pillage
  • Spirit Walker Training
  • Reinforced Defenses
  • Spiked Barricades

Items

  • Lesser Clarity Potion12
  • Healing Salve9
  • Scroll of Speed4
  • Potion of Healing3
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 123456
Set 129 20 3 38 1 2
Used 1510 1200 137 315 30 148
Actions by type
Right clicks
2178
Selections
1138
Control group selections
3340
Control groups set
193
Build and train orders
182
Abilities
159
Basic commands
148
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

OleksiiRadko (Leshka#21750)

272 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Wisp15
  • Dryad6
  • Archer4
  • Druid of the Claw3
  • Mountain Giant3
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Goblin Shredder1

Buildings

  • Moon Well12
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish MagicLevel 2
  • Mark of the Claw
  • Ultravision
  • Well Spring
  • Nature's Blessing
  • Hardened Skin
  • Resistant Skin
  • Strength of the Wild
  • Reinforced Hides

Items

  • Orb of Venom2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Moonstone1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234567
Set 124 33 3 16 13 7 1
Used 1166 813 286 261 646 9 0
Actions by type
Right clicks
1692
Selections
1190
Control group selections
3181
Control groups set
197
Build and train orders
179
Abilities
154
Basic commands
260
Item uses
20
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

Orc
14,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,579 6:23 7,158 12:47 10,736 19:10 14,315 25:34
Army4,965
Economy1,520
Production920
Technology515
Support6,395
NightelfData incomplete
12,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,579 6:23 7,158 12:47 10,736 19:10 14,315 25:34
Army4,265
Economy1,240
Production820
Technology1,150
Support5,335

Partial spend: actions with unknown prices are excluded.

25:34 / 25:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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