Replay
  • OrcFiR
    1. Far Seer, level 3
    2. Tauren Chieftain, level 1
  • HumanKroLu
    1. Archmage, level 3
    2. Beastmaster, level 1
vs
Game length
00:08:32
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 8, 2026 by kover2177
Game breakdown

FiR (FiR#2198)

155 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 1
    1. Endurance Aura level 1

Units

  • Peon8
  • Troll Headhunter/Berserker4
  • Wind Rider2

Buildings

  • Beastiary6
  • Orc Burrow3
  • Altar of Storms2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1

Control groups

Group 12345
Set 25 1 1 3 1
Used 24 0 109 180 137
Actions by type
Right clicks
504
Selections
224
Control group selections
450
Control groups set
31
Build and train orders
36
Abilities
8
Basic commands
9
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

KroLu (активацияяшм#1305)

266 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • BeastmasterLevel 1
    1. Summon Bear level 1

Units

  • Peasant14
  • Footman10
  • Priest2
  • Sorceress1

Buildings

  • Farm5
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • DefendLevel 2
  • Priest Training

Items

  • Boots of Speed1

Control groups

Group 1256
Set 74 16 4 2
Used 83 39 127 149
Actions by type
Right clicks
1050
Selections
426
Control group selections
398
Control groups set
96
Build and train orders
160
Abilities
1
Basic commands
75
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Orc
4,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,259 2:08 2,518 4:16 3,776 6:24 5,035 8:32
Army1,070
Economy600
Production1,410
Technology315
Support815
HumanData incomplete
5,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,259 2:08 2,518 4:16 3,776 6:24 5,035 8:32
Army1,775
Economy1,050
Production640
Technology540
Support1,030

Partial spend: actions with unknown prices are excluded.

8:32 / 8:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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