Replay
  • OrcFiR
    1. Far Seer, level 2
    2. Tauren Chieftain, level 3
  • HumanKroLu
    1. Archmage, level 2
    2. Mountain King, level 3
vs
Game length
00:09:20
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 8, 2026 by kover2177
Game breakdown

FiR (FiR#2198)

182 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Peon7
  • Grunt4
  • Raider3
  • Shaman2

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • Spirit Lodge1
  • War Mill1

Upgrades

  • Ensnare
  • Shaman Training

Items

  • Healing Salve3
  • Lesser Clarity Potion1
  • Scroll of Speed1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 12345
Set 15 10 1 3 2
Used 41 27 151 190 135
Actions by type
Right clicks
752
Selections
238
Control group selections
544
Control groups set
31
Build and train orders
48
Abilities
18
Basic commands
12
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

KroLu (активацияяшм#1305)

284 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant8
  • Rifleman6
  • Footman5
  • Priest3

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2

Items

  • Scroll of Healing2
  • Boots of Speed1

Control groups

Group 12356
Set 117 35 1 5 2
Used 166 95 2 125 159
Actions by type
Right clicks
1220
Selections
408
Control group selections
547
Control groups set
160
Build and train orders
142
Abilities
13
Basic commands
94
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Orc
5,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,405 2:20 2,810 4:40 4,215 7:00 5,620 9:20
Army1,600
Economy525
Production835
Technology365
Support1,815
Human
5,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,405 2:20 2,810 4:40 4,215 7:00 5,620 9:20
Army2,310
Economy600
Production490
Technology465
Support1,755
9:20 / 9:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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