Replay
  • OrcDaron
    1. Far Seer, level 1
  • OrcVerdi
    1. Dark Ranger, level 2
    2. Pit Lord, level 2
vs
Game length
00:06:47
Patch
2.00
Downloads
34
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 8, 2026 by kover2177
Game breakdown

Daron (DARON543#2755)

135 APM

Heroes

  • Far SeerLevel 1
    1. Feral Spirit level 1

Units

  • Troll Headhunter/Berserker12
  • Peon7

Buildings

  • Orc Burrow5
  • Watch Tower5
  • Barracks3
  • Altar of Storms2
  • War Mill1

Control groups

Group 1234
Set 19 2 3 2
Used 38 33 30 43
Actions by type
Right clicks
388
Selections
191
Control group selections
144
Control groups set
26
Build and train orders
37
Abilities
1
Basic commands
69
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Verdi (Verdi#21518)

306 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1
  • Pit LordLevel 2
    1. Howl of Terror level 1
    2. Cleaving Attack level 1

Units

  • Peon10
  • Troll Headhunter/Berserker5
  • Grunt4

Buildings

  • Orc Burrow4
  • Barracks1
  • Altar of Storms1
  • Stronghold1
  • War Mill1

Upgrades

  • Berserker Strength
  • Reinforced Defenses
  • Troll Regeneration

Control groups

Group 1234
Set 23 1 9 1
Used 457 238 626 76
Actions by type
Right clicks
268
Selections
227
Control group selections
1397
Control groups set
34
Build and train orders
38
Abilities
13
Basic commands
37
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Orc
4,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,150 1:41 2,300 3:23 3,450 5:05 4,600 6:47
Army1,620
Economy525
Production900
Technology0
Support1,555
Orc
3,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,150 1:41 2,300 3:23 3,450 5:05 4,600 6:47
Army1,475
Economy750
Production360
Technology540
Support845
6:47 / 6:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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