Replay
  • HumanMaras
    1. Dark Ranger, level 2
vs
Game length
00:04:50
Patch
2.00
Downloads
33
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 7, 2026 by kover2177
Game breakdown

SunNight (Sunnight#2161)

138 APM

Heroes

  • WardenLevel 2
    1. Shadow Strike level 1
    2. Blink level 1

Units

  • Wisp11
  • Archer4

Buildings

  • Moon Well5
  • Ancient of War4
  • Altar of Elders1
  • Tree of Ages1

Control groups

Group 1345
Set 17 2 1 2
Used 91 12 1 5
Actions by type
Right clicks
322
Selections
109
Control group selections
109
Control groups set
22
Build and train orders
23
Abilities
11
Basic commands
2
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Maras (MaraS#21349)

302 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1

Units

  • Peasant16
  • Footman13

Buildings

  • Farm4
  • Barracks3
  • Scout Tower3
  • Guard Tower2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1

Upgrades

  • Defend

Control groups

Group 1234567
Set 6 1 2 2 4 1 1
Used 327 136 312 11 11 0 0
Actions by type
Right clicks
313
Selections
126
Control group selections
797
Control groups set
17
Build and train orders
66
Abilities
8
Basic commands
30
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Nightelf
3,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,126 1:12 2,253 2:25 3,379 3:37 4,505 4:50
Army520
Economy660
Production780
Technology320
Support900
Human
4,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,126 1:12 2,253 2:25 3,379 3:37 4,505 4:50
Army1,755
Economy1,200
Production660
Technology360
Support530
4:50 / 4:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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