Replay
  • Night ElfSunNight
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
  • HumanMaras
    1. Archmage, level 4
    2. Firelord, level 3
vs
Game length
00:13:36
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 7, 2026 by kover2177
Game breakdown

SunNight (Sunnight#2161)

148 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 1
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Wisp15
  • Dryad9
  • Archer4
  • Druid of the Claw4

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring

Control groups

Group 1234
Set 96 1 3 2
Used 343 7 40 0
Actions by type
Right clicks
928
Selections
381
Control group selections
390
Control groups set
102
Build and train orders
62
Abilities
53
Basic commands
19
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Maras (MaraS#21349)

273 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Incinerate level 2

Units

  • Peasant14
  • Rifleman10
  • Footman6
  • Priest3
  • Sorceress2

Buildings

  • Farm6
  • Scout Tower4
  • Arcane Tower4
  • Arcane Vault3
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 123456
Set 35 12 5 3 7 1
Used 573 361 415 19 22 0
Actions by type
Right clicks
1046
Selections
573
Control group selections
1390
Control groups set
63
Build and train orders
133
Abilities
3
Basic commands
378
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
6,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,071 3:24 4,143 6:48 6,214 10:12 8,285 13:36
Army2,845
Economy900
Production640
Technology775
Support1,670
HumanData incomplete
8,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,071 3:24 4,143 6:48 6,214 10:12 8,285 13:36
Army3,575
Economy1,050
Production670
Technology600
Support2,390
13:36 / 13:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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