Replay
  • HumanFnty
    1. Archmage, level 3
    2. Mountain King, level 2
  • UndeadNieTIng
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 2
vs
Game length
00:11:28
Patch
2.00
Downloads
33
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 7, 2026 by Stowka
Game breakdown

Fnty (fnty#2489)

97 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1

Units

  • Peasant9
  • Flying Machine7
  • Footman6
  • Rifleman5
  • Knight3

Buildings

  • Farm6
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Castle1
  • Arcane Vault1

Upgrades

  • Swords

Items

  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 1245
Set 19 1 3 4
Used 96 0 15 7
Actions by type
Right clicks
391
Selections
343
Control group selections
118
Control groups set
27
Build and train orders
94
Abilities
9
Basic commands
84
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

NieTIng (NieTing#2306)

320 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Crypt Fiend6
  • Acolyte4
  • Obsidian Statue3
  • Ghoul2

Buildings

  • Ziggurat5
  • Altar of Darkness2
  • Nerubian Tower2
  • Slaughterhouse2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • BackpackLevel 2
  • Destroyer Form
  • Burrow
  • Web

Items

  • Rod of Necromancy2
  • Circlet of Nobility1
  • Orb of Corruption1
  • Mantle of Intelligence +31

Control groups

Group 123456
Set 153 33 3 5 1 2
Used 438 199 5 238 194 325
Actions by type
Right clicks
1182
Selections
427
Control group selections
1399
Control groups set
197
Build and train orders
101
Abilities
34
Basic commands
264
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
6,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,621 2:52 3,243 5:44 4,864 8:36 6,485 11:28
Army3,270
Economy675
Production620
Technology710
Support1,130
UndeadData incomplete
6,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,621 2:52 3,243 5:44 4,864 8:36 6,485 11:28
Army2,130
Economy300
Production840
Technology1,145
Support2,070

Partial spend: actions with unknown prices are excluded.

11:28 / 11:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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