Replay
  • HumanMaras
    1. Archmage, level 3
    2. Mountain King, level 1
  • OrcBlackprisme
    1. Far Seer, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:06:28
Patch
2.00
Downloads
26
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 7, 2026 by kover2177
Game breakdown

Maras (MaraS#21349)

280 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant9
  • Rifleman4
  • Footman3
  • Priest2

Buildings

  • Farm5
  • Arcane Tower5
  • Keep4
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Blacksmith1
  • Arcane Sanctum1

Control groups

Group 12345
Set 12 2 2 1 6
Used 336 259 300 1 4
Actions by type
Right clicks
424
Selections
235
Control group selections
900
Control groups set
23
Build and train orders
89
Abilities
1
Basic commands
85
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Blackprisme (Blackprisme#2713)

129 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Troll Headhunter/Berserker11
  • Peon7

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1

Control groups

Group 156
Set 58 13 1
Used 74 30 50
Actions by type
Right clicks
354
Selections
140
Control group selections
154
Control groups set
72
Build and train orders
70
Abilities
1
Basic commands
5
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
5,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,260 1:37 2,520 3:14 3,780 4:51 5,040 6:28
Army1,495
Economy675
Production670
Technology1,630
Support570
Orc
3,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,260 1:37 2,520 3:14 3,780 4:51 5,040 6:28
Army1,485
Economy525
Production360
Technology640
Support815
6:28 / 6:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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