Replay
  • Night ElfSkwc
    1. Warden, level 4
  • HumanHomework
    1. Archmage, level 3
    2. Paladin, level 2
vs
Game length
00:09:12
Patch
2.00
Downloads
28
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 7, 2026 by kover2177
Game breakdown

Skwc (SFWC#31593)

232 APM

Heroes

  • WardenLevel 4
    1. Shadow Strike level 2
    2. Fan of Knives level 2

Units

  • Wisp10
  • Archer8
  • Forest Troll Shadow Priest2
  • Druid of the Claw2
  • Forest Troll Berserker1
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Moon Well5
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Ages2
  • Hunter's Hall2
  • Tree of Eternity2
  • Ancient of Lore2
  • Ancient of War1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 3

Control groups

Group 1345
Set 16 2 1 5
Used 258 163 89 347
Actions by type
Right clicks
721
Selections
261
Control group selections
857
Control groups set
24
Build and train orders
68
Abilities
17
Basic commands
105
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Homework (作业太多#3477)

226 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant9
  • Rifleman5
  • Footman2
  • Priest2
  • Sorceress1

Buildings

  • Farm6
  • Arcane Tower3
  • Keep2
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • GunpowderLevel 3
  • Armor
  • Long RiflesLevel 2

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 101 25 7 3 2 2
Used 247 100 71 9 34 31
Actions by type
Right clicks
839
Selections
411
Control group selections
492
Control groups set
140
Build and train orders
75
Abilities
15
Basic commands
47
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
7,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,840 2:18 3,680 4:36 5,520 6:54 7,360 9:12
Army2,800
Economy600
Production820
Technology1,350
Support1,790

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
5,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,840 2:18 3,680 4:36 5,520 6:54 7,360 9:12
Army1,720
Economy675
Production490
Technology925
Support1,705

Partial spend: actions with unknown prices are excluded.

9:12 / 9:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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