Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:10:34
Patch
2.00
Downloads
40
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 7, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

227 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Footman9
  • Priest5
  • Spell Breaker2

Buildings

  • Farm7
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Town Hall2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Priest Training

Items

  • Lesser Clarity Potion3
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 1234578
Set 67 28 12 13 2 5 2
Used 247 136 124 97 83 17 14
Actions by type
Right clicks
692
Selections
529
Control group selections
718
Control groups set
129
Build and train orders
78
Abilities
27
Basic commands
160
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Deathnote (Odinnsdagr#2292)

256 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant12
  • Footman8
  • Priest6
  • Spell Breaker4

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 69 7 36 32 16 7
Used 405 13 187 388 43 143
Actions by type
Right clicks
613
Selections
404
Control group selections
1179
Control groups set
167
Build and train orders
118
Abilities
39
Basic commands
119
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
6,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,738 2:38 3,475 5:17 5,213 7:55 6,950 10:34
Army2,320
Economy1,670
Production820
Technology460
Support1,680
Human
5,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,738 2:38 3,475 5:17 5,213 7:55 6,950 10:34
Army2,750
Economy900
Production640
Technology390
Support870
10:34 / 10:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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