Replay
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 3
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:17:42
Patch
2.00
Downloads
38
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 7, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

241 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant20
  • Footman9
  • Priest7
  • Spell Breaker4

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower3
  • Arcane Vault3
  • Altar of Kings2
  • Arcane Sanctum2
  • Town Hall2
  • Barracks1
  • Keep1
  • Blacksmith1

Upgrades

  • Priest Training
  • Plating
  • Swords

Items

  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Periapt of Vitality1

Control groups

Group 1234
Set 109 32 14 17
Used 497 314 118 115
Group 5678
Set 2 4 9 2
Used 135 6 20 12
Actions by type
Right clicks
1345
Selections
899
Control group selections
1217
Control groups set
189
Build and train orders
127
Abilities
97
Basic commands
289
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Deathnote (Odinnsdagr#2292)

255 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant19
  • Priest10
  • Footman7
  • Spell Breaker5

Buildings

  • Farm9
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Circlet of Nobility2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 162 8 41 28 7 3
Used 671 59 360 508 54 147
Actions by type
Right clicks
1136
Selections
725
Control group selections
1799
Control groups set
249
Build and train orders
164
Abilities
97
Basic commands
242
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
10,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,520 4:25 5,040 8:51 7,560 13:16 10,080 17:42
Army3,020
Economy2,270
Production820
Technology530
Support3,440
Human
7,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,520 4:25 5,040 8:51 7,560 13:16 10,080 17:42
Army3,370
Economy1,425
Production790
Technology390
Support1,780
17:42 / 17:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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