Replay
  • HumanSharky
    1. Mountain King, level 3
    2. Archmage, level 2
  • OrcS.o.K.o.L
    1. Far Seer, level 3
    2. Shadow Hunter, level 3
vs
Game length
00:10:44
Patch
2.00
Downloads
39
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 3, 2026 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

208 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Footman5
  • Priest4
  • Sorceress2
  • Spell Breaker2

Buildings

  • Farm5
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Upgrades

  • Defend
  • Priest Training

Items

  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Scroll of Regeneration1

Control groups

Group 12345
Set 29 7 8 1 5
Used 145 41 87 108 140
Actions by type
Right clicks
697
Selections
518
Control group selections
521
Control groups set
50
Build and train orders
76
Abilities
20
Basic commands
286
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

S.o.K.o.L (SoKoL#2317)

205 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Peon7
  • Grunt4
  • Troll Headhunter/Berserker2
  • Raider2
  • Spirit Walker2
  • Ice Troll Berserker1
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1

Upgrades

  • Ensnare
  • Berserker Strength
  • Armor
  • Spirit Walker Training
  • Reinforced Defenses

Items

  • Lesser Clarity Potion3
  • Healing Salve2
  • Scroll of Town Portal1
  • Scroll of Speed1

Control groups

Group 123456
Set 27 4 1 2 1 1
Used 166 26 131 241 218 21
Actions by type
Right clicks
731
Selections
362
Control group selections
803
Control groups set
36
Build and train orders
69
Abilities
38
Basic commands
109
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
5,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,538 2:41 3,075 5:22 4,613 8:03 6,150 10:44
Army1,955
Economy825
Production640
Technology540
Support1,760
Orc
6,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,538 2:41 3,075 5:22 4,613 8:03 6,150 10:44 U
Army2,320
Economy525
Production785
Technology490
Support2,030
10:44 / 10:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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