Replay
  • HumanLeon
    1. Archmage, level 3
    2. Naga Sea Witch, level 1
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 5
vs
Game length
00:14:05
Patch
2.00
Downloads
53
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 3, 2026 by kover2177
Game breakdown

Leon (LeonXIV#21701)

396 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Peasant22
  • Footman17
  • Rifleman7
  • Priest3
  • Sorceress3
  • Spell Breaker2

Buildings

  • Farm10
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • GunpowderLevel 2

Items

  • Potion of Healing3
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 125 20 69 24 28 6
Used 1090 463 314 194 548 29
Actions by type
Right clicks
1526
Selections
607
Control group selections
2638
Control groups set
272
Build and train orders
139
Abilities
58
Basic commands
189
Item uses
6
Subgroup switches
0
Units removed from queue
8
Escape presses
1

Moon (Moon#35134)

314 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp38
  • Druid of the Claw9
  • Archer6
  • Dryad6

Buildings

  • Moon Well6
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Well SpringLevel 2
  • Strength of the Wild
  • Reinforced Hides
  • Mark of the Claw

Items

  • Boots of Speed1
  • Moonstone1
  • Staff of Preservation1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 97 137 103 25 2
Used 371 396 125 17 370
Group 67890
Set 3 5 5 5 5
Used 516 122 0 0 0
Actions by type
Right clicks
1189
Selections
404
Control group selections
1917
Control groups set
387
Build and train orders
146
Abilities
77
Basic commands
192
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
10,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,726 3:31 5,453 7:02 8,179 10:33 10,905 14:05
Army5,030
Economy2,035
Production790
Technology465
Support2,395
NightelfData incomplete
10,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,726 3:31 5,453 7:02 8,179 10:33 10,905 14:05
Army3,945
Economy2,620
Production820
Technology1,170
Support2,350

Partial spend: actions with unknown prices are excluded.

14:05 / 14:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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