Replay
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 2
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:17:26
Patch
2.00
Downloads
49
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 3, 2026 by kover2177
Game breakdown

Leon (LeonXIV#21701)

408 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant21
  • Footman13
  • Spell Breaker7
  • Rifleman5
  • Priest4
  • Sorceress4

Buildings

  • Farm11
  • Scout Tower5
  • Guard Tower5
  • Blacksmith2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Tower1
  • Arcane Vault1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Long Rifles
  • PlatingLevel 2
  • SwordsLevel 3
  • Sorceress Training
  • Priest TrainingLevel 2

Items

  • Scroll of Healing4
  • Staff of Teleportation1
  • Dust of Appearance1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 123456
Set 135 41 48 26 29 8
Used 1178 799 354 179 546 54
Actions by type
Right clicks
1997
Selections
1033
Control group selections
3110
Control groups set
287
Build and train orders
153
Abilities
98
Basic commands
239
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Moon (Moon#35134)

345 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp36
  • Druid of the Claw16
  • Dryad8
  • Archer5

Buildings

  • Moon Well10
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 6
  • Nature's BlessingLevel 2
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Ultravision
  • Well Spring

Items

  • Orb of Venom4
  • Scroll of Town Portal2
  • Staff of Preservation2
  • Boots of Speed1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 134 126 126 9 3
Used 595 644 282 2 449
Group 67890
Set 7 6 5 5 5
Used 654 121 0 0 0
Actions by type
Right clicks
1650
Selections
454
Control group selections
2747
Control groups set
426
Build and train orders
176
Abilities
86
Basic commands
285
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Timeline

Human
13,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,215 4:21 8,430 8:43 12,645 13:04 16,860 17:26
Army5,445
Economy1,960
Production640
Technology1,135
Support4,585
NightelfData incomplete
16,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,215 4:21 8,430 8:43 12,645 13:04 16,860 17:26
Army5,890
Economy2,500
Production1,130
Technology975
Support6,365

Partial spend: actions with unknown prices are excluded.

17:26 / 17:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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