Replay
  • HumanInfi
    1. Archmage, level 6
    2. Mountain King, level 6
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 7
vs
Game length
00:34:11
Patch
2.00
Downloads
150
Hammerfall
Download map
Highlight
Gold highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 3, 2026 by Stowka
Game breakdown

Infi (IFFI#1561)

282 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 2
    3. Avatar level 1

Units

  • Peasant20
  • Footman13
  • Spell Breaker9
  • Rifleman8
  • Priest7
  • Sorceress4
  • Mortar Team4
  • Goblin Sapper2

Buildings

  • Guard Tower11
  • Farm10
  • Scout Tower10
  • Town Hall2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Defend
  • Long Rifles
  • SwordsLevel 2
  • PlatingLevel 2
  • Sorceress Training
  • Priest Training
  • Masonry
  • Flare
  • Gunpowder

Items

  • Lesser Clarity Potion19
  • Scroll of Regeneration8
  • Scroll of Healing8
  • Ivory Tower6
  • Scroll of Town Portal4
  • Potion of Healing3
  • Potion of Mana2
  • Staff of Teleportation1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 123450
Set 135 127 40 9 10 1
Used 957 795 433 230 271 7
Actions by type
Right clicks
3138
Selections
1981
Control group selections
2693
Control groups set
322
Build and train orders
383
Abilities
197
Basic commands
758
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Moon (Moon#35134)

295 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 7
    1. Frost Arrows level 3
    2. Forked Lightning level 3
    3. Tornado level 1

Units

  • Wisp44
  • Druid of the Claw18
  • Dryad16
  • Archer7
  • Goblin Shredder1

Buildings

  • Moon Well18
  • Tree of Life4
  • Ancient of Lore4
  • Altar of Elders3
  • Tree of Ages3
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced HidesLevel 2
  • Well Spring
  • Nature's Blessing

Items

  • Lesser Clarity Potion11
  • Scroll of Healing9
  • Moonstone6
  • Anti-magic Potion3
  • Potion of Healing3
  • Potion of Lesser Invulnerability3
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Orb of Venom2
  • Dust of Appearance2
  • Boots of Speed1
  • Tome of Retraining1

Control groups

Group 12345
Set 188 139 153 38 4
Used 949 1041 682 21 389
Group 67890
Set 6 3 4 4 4
Used 629 178 3 4 0
Actions by type
Right clicks
3181
Selections
1073
Control group selections
3896
Control groups set
543
Build and train orders
335
Abilities
237
Basic commands
632
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
18

Timeline

Human
22,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,508 8:32 13,015 17:05 19,523 25:38 26,030 34:11
Army8,045
Economy2,270
Production780
Technology1,505
Support9,655
Nightelf
26,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,508 8:32 13,015 17:05 19,523 25:38 26,030 34:11
Army8,195
Economy4,000
Production1,310
Technology1,615
Support10,910
34:11 / 34:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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