Replay
  • HumanJeanBonbeur
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
  • UndeadKraV
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
vs
Game length
00:18:12
Patch
2.00
Downloads
40
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 1, 2026 by kover2177
Game breakdown

JeanBonbeur (JeanBonbeur#21709)

222 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant27
  • Footman12
  • Mortar Team10
  • Priest5
  • Spell Breaker5
  • Knight4
  • Sorceress2
  • Goblin Shredder1
  • Flying Machine1

Buildings

  • Farm10
  • Scout Tower3
  • Altar of Kings2
  • Town Hall2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Guard Tower1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Gunpowder
  • Fragmentation Shards
  • Control Magic
  • Magic Sentry

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 12345
Set 68 19 18 7 2
Used 530 241 57 237 143
Actions by type
Right clicks
1279
Selections
786
Control group selections
1208
Control groups set
114
Build and train orders
170
Abilities
51
Basic commands
314
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

KraV (KraV#21403)

186 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Acolyte23
  • Ghoul22
  • Obsidian Statue3
  • Necromancer3
  • Banshee3
  • Abomination2
  • Meatwagon1

Buildings

  • Ziggurat7
  • Tomb of Relics3
  • Nerubian Tower3
  • Crypt2
  • Haunted Gold Mine2
  • Necropolis2
  • Slaughterhouse2
  • Temple of the Damned2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Unholy StrengthLevel 2
  • Unholy Armor
  • Web
  • Ghoul Frenzy
  • Banshee TrainingLevel 2
  • Necromancer Training
  • Skeletal Mastery
  • Disease Cloud

Items

  • Potion of Mana5
  • Potion of Healing3
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 1234
Set 249 82 20 13
Used 316 169 72 0
Actions by type
Right clicks
1419
Selections
629
Control group selections
557
Control groups set
364
Build and train orders
158
Abilities
51
Basic commands
105
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
14,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,880 4:33 7,760 9:06 11,640 13:39 15,520 18:12
Army6,935
Economy2,795
Production960
Technology1,025
Support2,950
Undead
15,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,880 4:33 7,760 9:06 11,640 13:39 15,520 18:12
Army4,850
Economy2,625
Production1,170
Technology1,395
Support5,480
18:12 / 18:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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