Replay
  • UndeadLucifer
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dark Ranger, level 4
  • OrcOxx
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 2
vs
Game length
00:14:06
Patch
2.00
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 1, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#34735)

293 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Dark RangerLevel 4
    1. Silence level 2
    2. Black Arrow level 2

Units

  • Ghoul23
  • Acolyte9
  • Obsidian Statue4
  • Crypt Fiend3
  • Banshee2

Buildings

  • Halls of the Dead6
  • Ziggurat5
  • Black Citadel3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Sacrificial Pit1
  • Slaughterhouse1
  • Temple of the Damned1
  • Haunted Gold Mine1
  • Necropolis1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy2
  • Dust of Appearance1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 123456
Set 183 38 6 3 4 1
Used 473 216 25 260 179 155
Actions by type
Right clicks
1432
Selections
578
Control group selections
1308
Control groups set
235
Build and train orders
142
Abilities
47
Basic commands
280
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Oxx (Oxx#21341)

240 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 1
    2. Healing Wave level 3
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Peon10
  • Grunt6
  • Raider4
  • Troll Headhunter/Berserker4
  • Troll Headhunter/Berserker3
  • Kodo Beast2

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Fortress1
  • Beastiary1

Upgrades

  • Ensnare
  • Berserker Upgrade
  • Reinforced Defenses
  • War Drums Damage Increase

Items

  • Healing Salve8
  • Scroll of Speed4
  • Lesser Clarity Potion3
  • Circlet of Nobility1
  • Claws of Attack +61
  • Orb of Lightning1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 12 5 9 4 1
Used 334 166 133 125 274
Actions by type
Right clicks
1381
Selections
419
Control group selections
1032
Control groups set
31
Build and train orders
135
Abilities
69
Basic commands
212
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
11,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,939 3:31 5,878 7:03 8,816 10:34 11,755 14:06
Army4,515
Economy1,125
Production750
Technology3,070
Support2,295

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
8,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,939 3:31 5,878 7:03 8,816 10:34 11,755 14:06
Army3,375
Economy750
Production685
Technology940
Support3,140

Partial spend: actions with unknown prices are excluded.

14:06 / 14:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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