Replay
  • HumanGoDRieN
    1. Archmage, level 4
    2. Mountain King, level 3
  • OrcDurotarThrall
    1. Far Seer, level 3
    2. Tauren Chieftain, level 2
vs
Game length
00:14:35
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 1, 2026 by kover2177
Game breakdown

GoDRieN (MadMilitia#11733)

205 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant14
  • Priest7
  • Rifleman6
  • Footman3
  • Sorceress1

Buildings

  • Arcane Tower8
  • Farm7
  • Scout Tower7
  • Arcane Vault2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Gunpowder
  • Priest Training
  • Long Rifles

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration4
  • Potion of Mana3
  • Ivory Tower2
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 123456
Set 90 8 1 8 2 1
Used 267 80 0 112 139 129
Actions by type
Right clicks
1321
Selections
522
Control group selections
727
Control groups set
110
Build and train orders
123
Abilities
23
Basic commands
73
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

DurotarThrall (DurotarThral#1351)

155 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 2
    1. Shockwave level 1
    2. Endurance Aura level 1

Units

  • Peon10
  • Troll Headhunter/Berserker9
  • Troll Headhunter/Berserker8
  • Tauren2
  • Demolisher2

Buildings

  • Voodoo Lounge5
  • Orc Burrow4
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ranged Weapons
  • Reinforced Defenses
  • Berserker Upgrade

Items

  • Healing Salve3
  • Potion of Healing3
  • Lesser Clarity Potion2
  • Potion of Mana1

Control groups

Group 124567
Set 41 3 1 1 5 1
Used 160 1 117 148 85 21
Actions by type
Right clicks
983
Selections
419
Control group selections
532
Control groups set
52
Build and train orders
94
Abilities
31
Basic commands
83
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
8,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,170 3:38 4,340 7:17 6,510 10:56 8,680 14:35
Army2,735
Economy1,050
Production490
Technology1,095
Support3,310
Orc
7,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,170 3:38 4,340 7:17 6,510 10:56 8,680 14:35
Army3,295
Economy750
Production495
Technology790
Support2,635
14:35 / 14:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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