Replay
  • HumanSharky
    1. Mountain King, level 5
    2. Archmage, level 4
  • OrcDaron
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
    3. Shadow Hunter, level 2
vs
Game length
00:15:08
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 1, 2026 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

215 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant12
  • Footman10
  • Priest8
  • Rifleman7

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • Gunpowder

Items

  • Scroll of Healing3
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 49 7 10 1 5
Used 257 42 107 149 254
Actions by type
Right clicks
911
Selections
595
Control group selections
809
Control groups set
72
Build and train orders
129
Abilities
45
Basic commands
348
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Daron (DARON543#2755)

138 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1

Units

  • Troll Headhunter/Berserker9
  • Peon7
  • Troll Headhunter/Berserker5
  • Spirit Walker2
  • Grunt1
  • Tauren1

Buildings

  • Orc Burrow4
  • Voodoo Lounge2
  • Tauren Totem2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1

Upgrades

  • Berserker Upgrade
  • Spirit Walker TrainingLevel 2

Items

  • Lesser Clarity Potion4
  • Healing Salve2
  • Scroll of Speed2
  • Potion of Healing1
  • Orb of Lightning1

Control groups

Group 1234
Set 62 3 1 1
Used 80 79 43 73
Actions by type
Right clicks
748
Selections
457
Control group selections
275
Control groups set
67
Build and train orders
101
Abilities
40
Basic commands
168
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Human
8,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,175 3:47 4,350 7:34 6,525 11:21 8,700 15:08
Army3,865
Economy900
Production640
Technology465
Support2,830
OrcData incomplete
6,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,175 3:47 4,350 7:34 6,525 11:21 8,700 15:08
Army2,760
Economy525
Production630
Technology715
Support2,075

Partial spend: actions with unknown prices are excluded.

15:08 / 15:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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