Replay
  • Night ElfGlare
    1. Priestess of the Moon, level 1
  • HumanValdis
    1. Firelord, level 1
vs
Game length
00:04:40
Patch
2.00
Downloads
33
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

Glare (Glare#2264)

289 APM

Heroes

  • Priestess of the MoonLevel 1
    1. Searing Arrows level 1

Units

  • Wisp13
  • Archer6

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War2
  • Ancient Protector2
  • Hunter's Hall1
  • Ancient of Wonders1

Control groups

Group 123
Set 108 2 5
Used 175 153 97
Actions by type
Right clicks
522
Selections
129
Control group selections
425
Control groups set
115
Build and train orders
35
Abilities
9
Basic commands
31
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Valdis (Valdis#2809)

183 APM

Heroes

  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peasant10
  • Footman6

Buildings

  • Farm4
  • Scout Tower4
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1
  • Guard Tower1

Upgrades

  • Masonry

Control groups

Group 12345
Set 2 1 4 1 2
Used 3 1 83 72 100
Actions by type
Right clicks
289
Selections
171
Control group selections
259
Control groups set
10
Build and train orders
26
Abilities
0
Basic commands
53
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Nightelf
3,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 878 1:10 1,755 2:20 2,633 3:30 3,510 4:40
Army780
Economy780
Production660
Technology0
Support1,290
HumanData incomplete
2,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 878 1:10 1,755 2:20 2,633 3:30 3,510 4:40
Army810
Economy750
Production340
Technology140
Support685
4:40 / 4:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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