Replay
  • HumanValdis
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 1
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:16:37
Patch
2.00
Downloads
29
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

Valdis (Valdis#2809)

152 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant26
  • Footman13
  • Priest5
  • Knight4
  • Spell Breaker1

Buildings

  • Farm10
  • Scout Tower5
  • Arcane Tower4
  • Lumber Mill3
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Blacksmith2
  • Arcane Sanctum2
  • Arcane Vault1
  • Keep1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • SwordsLevel 3
  • PlatingLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 37 13 5 3 3
Used 291 70 166 98 135
Actions by type
Right clicks
980
Selections
663
Control group selections
760
Control groups set
61
Build and train orders
154
Abilities
31
Basic commands
178
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Arek (arek#2306)

120 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant15
  • Footman11
  • Spell Breaker9
  • Priest7
  • Sorceress3

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Castle1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 88 21 5 1
Used 271 64 19 88
Group 5690
Set 2 1 2 6
Used 77 33 3 16
Actions by type
Right clicks
1015
Selections
368
Control group selections
571
Control groups set
126
Build and train orders
123
Abilities
43
Basic commands
9
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
2

Timeline

Human
12,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,226 4:47 6,453 9:34 9,679 14:22 12,905 19:09
Army3,625
Economy2,720
Production980
Technology1,045
Support4,535
Human
9,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,226 4:47 6,453 9:34 9,679 14:22 12,905 19:09
Army4,830
Economy1,510
Production640
Technology780
Support1,795
19:09 / 19:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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