Replay
  • HumanFranCesc
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanJeanBonbeur
    1. Archmage, level 5
    2. Firelord, level 4
    3. Paladin, level 3
vs
Game length
00:19:48
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

FranCesc (FranCesc#21526)

185 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant17
  • Priest12
  • Rifleman9
  • Footman6
  • Sorceress6
  • Spell Breaker5

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • Long Rifles

Items

  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 12345
Set 69 35 4 3 1
Used 766 303 201 115 192
Actions by type
Right clicks
941
Selections
546
Control group selections
1577
Control groups set
112
Build and train orders
167
Abilities
52
Basic commands
186
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

JeanBonbeur (JeanBonbeur#21709)

189 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • FirelordLevel 4
    1. Incinerate level 2
    2. Soul Burn level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant14
  • Footman10
  • Priest10
  • Knight7
  • Gryphon Rider4
  • Spell Breaker2

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1
  • Blacksmith1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Priest TrainingLevel 2
  • Animal War TrainingLevel 2
  • SwordsLevel 4
  • Storm Hammers

Items

  • Staff of Sanctuary2
  • Potion of Healing1
  • Scroll of Regeneration1
  • Boots of Speed1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 60 15 13 8 1
Used 520 250 14 194 171
Actions by type
Right clicks
1140
Selections
730
Control group selections
1149
Control groups set
97
Build and train orders
158
Abilities
87
Basic commands
285
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
10,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,860 4:57 5,720 9:54 8,580 14:51 11,440 19:48
Army6,280
Economy1,275
Production640
Technology465
Support2,300
HumanData incomplete
11,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,860 4:57 5,720 9:54 8,580 14:51 11,440 19:48
Army5,965
Economy1,050
Production630
Technology960
Support2,835

Partial spend: actions with unknown prices are excluded.

19:48 / 19:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays