Replay
  • HumanFranCesc
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanJeanBonbeur
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:15:56
Patch
2.00
Downloads
34
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

FranCesc (FranCesc#21526)

191 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant16
  • Spell Breaker8
  • Priest7
  • Footman4
  • Forest Troll Berserker1

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Town Hall1
  • Lumber Mill1

Upgrades

  • Priest Training
  • Swords
  • Magic Sentry

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Regeneration1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 60 15 3 2 1
Used 585 195 164 134 187
Actions by type
Right clicks
924
Selections
338
Control group selections
1265
Control groups set
81
Build and train orders
127
Abilities
39
Basic commands
137
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

JeanBonbeur (JeanBonbeur#21709)

210 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant13
  • Footman12
  • Priest8
  • Spell Breaker5
  • Forest Troll Shadow Priest1

Buildings

  • Farm8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 12345
Set 57 16 21 9 3
Used 441 222 32 148 149
Actions by type
Right clicks
1063
Selections
602
Control group selections
992
Control groups set
106
Build and train orders
120
Abilities
60
Basic commands
268
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
9,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,288 3:59 4,575 7:58 6,863 11:57 9,150 15:56
Army3,450
Economy1,585
Production640
Technology440
Support3,005
Human
9,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,288 3:59 4,575 7:58 6,863 11:57 9,150 15:56
Army3,970
Economy975
Production640
Technology390
Support3,175
15:56 / 15:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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