Replay
  • HumanArek
    1. Archmage, level 3
  • HumanJeanBonbeur
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:07:13
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

Arek (arek#2306)

164 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Footman10

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1

Control groups

Group 1234560
Set 38 1 6 1 2 1 3
Used 82 5 14 117 108 1 21
Actions by type
Right clicks
424
Selections
200
Control group selections
348
Control groups set
52
Build and train orders
68
Abilities
1
Basic commands
9
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

JeanBonbeur (JeanBonbeur#21709)

208 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Footman13
  • Peasant11

Buildings

  • Farm6
  • Keep4
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Arcane Tower1
  • Lumber Mill1

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1

Control groups

Group 12345
Set 23 3 15 9 1
Used 218 9 29 89 150
Actions by type
Right clicks
422
Selections
258
Control group selections
495
Control groups set
51
Build and train orders
105
Abilities
3
Basic commands
77
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
3,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,420 1:48 2,840 3:36 4,260 5:24 5,680 7:13
Army1,350
Economy825
Production640
Technology390
Support640
Human
5,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,420 1:48 2,840 3:36 4,260 5:24 5,680 7:13
Army1,755
Economy825
Production340
Technology1,350
Support1,410
7:13 / 7:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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