Replay
  • HumanArek
    1. Archmage, level 3
    2. Mountain King, level 2
  • HumanJeanBonbeur
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:10:26
Patch
2.00
Downloads
31
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

Arek (arek#2306)

95 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Footman12
  • Peasant10
  • Priest4
  • Spell Breaker2

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Priest Training

Control groups

Group 1234560
Set 40 10 5 1 3 3 7
Used 136 35 9 86 70 10 15
Actions by type
Right clicks
680
Selections
268
Control group selections
361
Control groups set
69
Build and train orders
91
Abilities
18
Basic commands
4
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

JeanBonbeur (JeanBonbeur#21709)

126 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant27
  • Footman18
  • Rifleman3
  • Spell Breaker1

Buildings

  • Farm10
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Defend
  • Swords
  • Armor
  • Long Rifles

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 42 10 12 9 2
Used 290 86 31 121 182
Actions by type
Right clicks
618
Selections
340
Control group selections
710
Control groups set
75
Build and train orders
129
Abilities
7
Basic commands
90
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
5,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,368 3:55 4,735 7:51 7,103 11:46 9,470 15:42
Army2,590
Economy750
Production640
Technology390
Support740
Human
9,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,368 3:55 4,735 7:51 7,103 11:46 9,470 15:42
Army3,260
Economy2,410
Production800
Technology685
Support2,315
15:42 / 15:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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