Replay
  • UndeadLucifer
    1. Death Knight, level 3
    2. Lich, level 3
    3. Pit Lord, level 2
  • OrcOrcbrave
    1. Far Seer, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 3
vs
Game length
00:12:27
Patch
2.00
Downloads
31
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#34735)

323 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Pit LordLevel 2
    1. Cleaving Attack level 1
    2. Howl of Terror level 1

Units

  • Ghoul14
  • Acolyte8
  • Necromancer4
  • Obsidian Statue2
  • Crypt Fiend1

Buildings

  • Ziggurat5
  • Crypt2
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Necromancer TrainingLevel 2
  • Destroyer Form
  • Exhume Corpses
  • Skeletal Mastery

Items

  • Rod of Necromancy2
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 127 32 16 4 4 2
Used 474 178 34 320 204 163
Actions by type
Right clicks
1376
Selections
609
Control group selections
1373
Control groups set
185
Build and train orders
118
Abilities
35
Basic commands
225
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Orcbrave (Orcbrave#3966)

333 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Peon8
  • Troll Headhunter/Berserker4
  • Troll Headhunter/Berserker4
  • Raider3
  • Forest Troll Berserker2
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • Stronghold1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Fortress1
  • Beastiary1

Upgrades

  • Pillage
  • Ensnare
  • Berserker Upgrade
  • Reinforced Defenses
  • Troll Regeneration
  • Ranged Weapons
  • Armor

Items

  • Scroll of Speed4
  • Healing Salve2
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Dust of Appearance1
  • Tiny Great Hall1

Control groups

Group 123890
Set 133 10 13 2 1 1
Used 313 309 102 85 304 421
Actions by type
Right clicks
1001
Selections
767
Control group selections
1534
Control groups set
160
Build and train orders
146
Abilities
114
Basic commands
325
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
8,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,028 3:06 4,055 6:13 6,083 9:20 8,110 12:27
Army2,875
Economy600
Production875
Technology1,465
Support2,295

Partial spend: actions with unknown prices are excluded.

Orc
7,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,028 3:06 4,055 6:13 6,083 9:20 8,110 12:27
Army2,365
Economy600
Production505
Technology1,015
Support3,160
12:27 / 12:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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