Replay
  • OrcOrcbrave
    1. Far Seer, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 2
  • UndeadLucifer
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 3
vs
Game length
00:14:18
Patch
2.00
Downloads
36
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

Orcbrave (Orcbrave#3966)

355 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker7
  • Peon6
  • Troll Headhunter/Berserker5
  • Raider4
  • Kodo Beast2
  • Grunt1
  • Assassin1

Buildings

  • Orc Burrow6
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Beastiary1

Upgrades

  • Troll Regeneration
  • Armor
  • Ensnare
  • Berserker Upgrade
  • Reinforced Defenses
  • War Drums Damage Increase
  • Liquid FireLevel 2

Items

  • Lesser Clarity Potion5
  • Healing Salve4
  • Scroll of Speed3
  • Scroll of Healing2
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1

Control groups

Group 123890
Set 152 26 14 2 1 1
Used 481 355 120 342 361 470
Actions by type
Right clicks
1041
Selections
925
Control group selections
2129
Control groups set
196
Build and train orders
169
Abilities
108
Basic commands
386
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Lucifer (Lucifer#34735)

321 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Dark RangerLevel 3
    1. Black Arrow level 2
    2. Silence level 1

Units

  • Crypt Fiend13
  • Acolyte9
  • Ghoul5
  • Obsidian Statue4
  • Abomination3

Buildings

  • Ziggurat5
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Haunted Gold Mine1

Upgrades

  • Backpack
  • Destroyer Form
  • Creature AttackLevel 2
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Circlet of Nobility1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 150 27 19 2 3 1
Used 550 330 57 239 214 145
Actions by type
Right clicks
1602
Selections
665
Control group selections
1535
Control groups set
202
Build and train orders
93
Abilities
47
Basic commands
331
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

OrcData incomplete
8,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,538 3:34 5,075 7:09 7,613 10:43 10,150 14:18
Army3,310
Economy450
Production505
Technology1,115
Support3,130

Partial spend: actions with unknown prices are excluded.

Undead
10,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,538 3:34 5,075 7:09 7,613 10:43 10,150 14:18
Army4,915
Economy1,125
Production520
Technology970
Support2,620
14:18 / 14:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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