Replay
  • UndeadLucifer
    1. Death Knight, level 4
    2. Lich, level 3
  • Night Elf15sui
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 4
    3. Priestess of the Moon, level 3
vs
Game length
00:20:22
Patch
2.00
Downloads
47
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 26, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#34735)

343 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Acolyte29
  • Ghoul17
  • Crypt Fiend10
  • Obsidian Statue10
  • Abomination6
  • Meatwagon2

Buildings

  • Ziggurat9
  • Spirit Tower4
  • Crypt3
  • Altar of Darkness2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Slaughterhouse2
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Burrow
  • Backpack
  • Destroyer Form
  • Creature AttackLevel 2
  • Disease Cloud
  • Web

Items

  • Scroll of Healing5
  • Orb of Corruption4
  • Sacrificial Skull3
  • Scroll of Town Portal2
  • Rod of Necromancy1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Wand of Negation1

Control groups

Group 123456
Set 213 43 6 4 5 2
Used 938 484 29 497 378 234
Actions by type
Right clicks
2273
Selections
1006
Control group selections
2560
Control groups set
273
Build and train orders
170
Abilities
54
Basic commands
526
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
11

15sui (达菲熊#2850)

351 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 1
    3. Drunken Brawler level 1
  • Priestess of the MoonLevel 3
    1. Scout level 1
    2. Trueshot Aura level 2

Units

  • Wisp26
  • Druid of the Claw8
  • Archer5
  • Dryad5
  • Chimaera2

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Chimaera Roost2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Abolish Magic
  • Strength of the Wild
  • Reinforced Hides
  • Corrosive BreathLevel 4
  • Mark of the Claw

Items

  • Orb of Venom3
  • Staff of Preservation2
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Mana1
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 123456
Set 80 38 8 4 1 4
Used 1420 896 127 564 295 180
Actions by type
Right clicks
1976
Selections
816
Control group selections
3482
Control groups set
135
Build and train orders
165
Abilities
91
Basic commands
355
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
20,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,119 5:05 10,238 10:11 15,356 15:16 20,475 20:22
Army8,090
Economy2,850
Production1,240
Technology1,825
Support6,470
NightelfData incomplete
13,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,119 5:05 10,238 10:11 15,356 15:16 20,475 20:22
Army4,075
Economy2,240
Production1,100
Technology975
Support4,850

Partial spend: actions with unknown prices are excluded.

20:22 / 20:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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