Replay
  • HumanSok
    1. Mountain King, level 5
    2. Archmage, level 5
    3. Blood Mage, level 3
  • Night Elf15sui
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:23:18
Patch
2.00
Downloads
39
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 26, 2026 by kover2177
Game breakdown

Sok (moosangsung#1804)

299 APM

Heroes

  • Mountain KingLevel 5
    1. Thunder Clap level 3
    2. Storm Bolt level 2
  • ArchmageLevel 5
    1. Brilliance Aura level 2
    2. Blizzard level 3
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1

Units

  • Peasant17
  • Footman10
  • Spell Breaker10
  • Priest9
  • Sorceress9
  • Rifleman5
  • Mortar Team4

Buildings

  • Farm11
  • Arcane Vault4
  • Scout Tower3
  • Arcane Sanctum3
  • Altar of Kings2
  • Arcane Tower2
  • Castle2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Long RiflesLevel 2
  • GunpowderLevel 3
  • Swords
  • Priest TrainingLevel 5
  • Sorceress TrainingLevel 4
  • PlatingLevel 2
  • Flare
  • Fragmentation Shards

Items

  • Scroll of Healing6
  • Potion of Lesser Invulnerability6
  • Lesser Clarity Potion4
  • Scroll of Town Portal4
  • Potion of Mana3
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Tome of Retraining1

Control groups

Group 12345
Set 419 69 36 30 4
Used 970 747 66 17 206
Group 6790
Set 2 1 1 1
Used 97 80 77 80
Actions by type
Right clicks
2002
Selections
1230
Control group selections
2340
Control groups set
563
Build and train orders
254
Abilities
160
Basic commands
294
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
5

15sui (达菲熊#2850)

347 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp19
  • Druid of the Claw15
  • Dryad6
  • Archer5
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Reinforced HidesLevel 3
  • Mark of the ClawLevel 2
  • Backpack
  • Ultravision
  • Strength of the WildLevel 4

Items

  • Scroll of Healing6
  • Anti-magic Potion3
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Preservation1
  • Tome of Retraining1
  • Staff of Teleportation1

Control groups

Group 123456
Set 55 43 23 3 1 6
Used 1443 1118 176 572 282 161
Actions by type
Right clicks
2301
Selections
1137
Control group selections
3752
Control groups set
131
Build and train orders
210
Abilities
120
Basic commands
329
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
20,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,133 5:49 10,265 11:39 15,398 17:28 20,530 23:18
Army7,855
Economy1,660
Production1,110
Technology1,425
Support8,480

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
16,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,133 5:49 10,265 11:39 15,398 17:28 20,530 23:18
Army5,720
Economy1,480
Production820
Technology900
Support7,415

Partial spend: actions with unknown prices are excluded.

23:18 / 23:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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