Replay
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:12:51
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 24, 2026 by kover2177
Game breakdown

Deathnote (Odinnsdagr#2292)

261 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant21
  • Footman11
  • Priest7
  • Spell Breaker3

Buildings

  • Farm7
  • Altar of Kings3
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Keep1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Boots of Speed1

Control groups

Group 123456
Set 61 8 24 52 5 3
Used 432 45 252 385 53 128
Actions by type
Right clicks
879
Selections
574
Control group selections
1295
Control groups set
153
Build and train orders
134
Abilities
51
Basic commands
179
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Leon (LeonXIV#21701)

401 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant19
  • Footman9
  • Spell Breaker6
  • Priest5

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1

Control groups

Group 123456
Set 164 30 59 29 19 1
Used 811 367 362 149 508 35
Actions by type
Right clicks
1485
Selections
674
Control group selections
2232
Control groups set
302
Build and train orders
114
Abilities
50
Basic commands
199
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
7,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,980 3:12 3,960 6:25 5,940 9:38 7,920 12:51
Army3,075
Economy1,575
Production1,160
Technology460
Support1,100
Human
7,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,980 3:12 3,960 6:25 5,940 9:38 7,920 12:51
Army3,180
Economy1,810
Production640
Technology460
Support1,830
12:51 / 12:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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