Replay
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:12:12
Patch
2.00
Downloads
33
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 24, 2026 by kover2177
Game breakdown

Leon (LeonXIV#21701)

407 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant11
  • Priest9
  • Footman6
  • Spell Breaker6

Buildings

  • Farm6
  • Scout Tower2
  • Keep2
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 119 42 47 25 15 6
Used 864 417 360 207 474 23
Actions by type
Right clicks
1455
Selections
503
Control group selections
2345
Control groups set
254
Build and train orders
94
Abilities
56
Basic commands
167
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Deathnote (Odinnsdagr#2292)

254 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant10
  • Footman7
  • Priest6
  • Spell Breaker3

Buildings

  • Farm5
  • Scout Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 123456
Set 54 1 21 30 9 4
Used 388 15 198 439 30 156
Actions by type
Right clicks
776
Selections
538
Control group selections
1226
Control groups set
119
Build and train orders
95
Abilities
56
Basic commands
203
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
7,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,958 3:03 3,915 6:06 5,873 9:09 7,830 12:12
Army3,315
Economy1,595
Production640
Technology710
Support1,570
Human
5,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,958 3:03 3,915 6:06 5,873 9:09 7,830 12:12
Army2,400
Economy750
Production640
Technology390
Support1,410
12:12 / 12:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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