Replay
  • HumanLeon
    1. Archmage, level 3
    2. Mountain King, level 4
  • OrcFoCuS
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:12:33
Patch
2.00
Downloads
52
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 24, 2026 by x3-DemoN
Game breakdown

Leon (LeonXIV#21701)

462 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Peasant11
  • Rifleman8
  • Sorceress6
  • Footman5
  • Priest5
  • Spell Breaker5

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Scroll of Healing1

Control groups

Group 123456
Set 96 46 48 23 44 8
Used 1171 703 311 223 471 41
Actions by type
Right clicks
1578
Selections
663
Control group selections
2920
Control groups set
265
Build and train orders
99
Abilities
77
Basic commands
130
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

FoCuS (FoCuS#31324)

306 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Peon10
  • Grunt5
  • Troll Headhunter/Berserker4
  • Raider4
  • Kodo Beast2

Buildings

  • Orc Burrow4
  • Great Hall3
  • Stronghold2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Ensnare
  • Berserker Strength

Items

  • Lesser Clarity Potion5
  • Healing Salve4
  • Scroll of Speed3
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 12567
Set 2 21 5 1 2
Used 664 420 278 250 74
Actions by type
Right clicks
1291
Selections
394
Control group selections
1686
Control groups set
31
Build and train orders
117
Abilities
49
Basic commands
229
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,099 3:08 4,198 6:16 6,296 9:24 8,395 12:33
Army4,995
Economy825
Production640
Technology465
Support1,210
Orc
8,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,099 3:08 4,198 6:16 6,296 9:24 8,395 12:33
Army2,770
Economy1,905
Production655
Technology730
Support2,335
12:33 / 12:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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