Replay
  • Night ElfSeTh
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 2
  • UndeadKraV
    1. Death Knight, level 4
    2. Naga Sea Witch, level 3
    3. Lich, level 3
vs
Game length
00:15:49
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 22, 2026 by kover2177
Game breakdown

SeTh (SeTh#23106)

201 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp34
  • Druid of the Claw9
  • Archer8
  • Dryad3
  • Goblin Sapper3
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient of Lore3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Mark of the Claw
  • Reinforced Hides
  • Well Spring
  • Ultravision
  • Nature's Blessing

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 57 4 3 2
Used 488 249 27 11
Actions by type
Right clicks
1530
Selections
487
Control group selections
775
Control groups set
66
Build and train orders
120
Abilities
49
Basic commands
61
Item uses
3
Subgroup switches
0
Units removed from queue
7
Escape presses
0

KraV (KraV#21403)

237 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul9
  • Acolyte8
  • Necromancer5
  • Obsidian Statue3
  • Meatwagon2
  • Gargoyle2

Buildings

  • Ziggurat8
  • Crypt3
  • Haunted Gold Mine2
  • Slaughterhouse2
  • Temple of the Damned2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Spirit Tower1
  • Boneyard1

Upgrades

  • Exhume Corpses
  • Unholy Strength
  • Skeletal Mastery
  • Necromancer TrainingLevel 2
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud
  • Creature Attack

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Sacrificial Skull2
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Dust of Appearance1
  • Orb of Corruption1

Control groups

Group 1234
Set 325 104 22 21
Used 476 319 112 4
Actions by type
Right clicks
1409
Selections
549
Control group selections
911
Control groups set
472
Build and train orders
110
Abilities
48
Basic commands
141
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
12,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,028 3:57 6,055 7:54 9,083 11:51 12,110 15:49
Army4,655
Economy2,380
Production795
Technology950
Support3,330

Partial spend: actions with unknown prices are excluded.

Undead
11,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,028 3:57 6,055 7:54 9,083 11:51 12,110 15:49
Army3,215
Economy1,050
Production1,520
Technology1,390
Support4,220
15:49 / 15:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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