Replay
  • Night ElfKevin
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 3
  • HumanLeon
    1. Archmage, level 7
    2. Mountain King, level 4
    3. Firelord, level 2
vs
Game length
00:24:48
Patch
2.00
Downloads
41
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 21, 2026 by kover2177
Game breakdown

Kevin (KEVINWC3#2946)

195 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Scout level 1

Units

  • Wisp52
  • Druid of the Claw15
  • Archer7
  • Dryad5
  • Mountain Giant3
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Backpack
  • Strength of the Wild
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Well Spring
  • Resistant Skin
  • Hardened Skin
  • Nature's Blessing

Items

  • Lesser Clarity Potion7
  • Moonstone6
  • Scroll of Healing6
  • Orb of Venom3
  • Staff of Preservation2
  • Potion of Mana1
  • Potion of Invisibility1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 261 100 53 2
Used 457 111 137 0
Actions by type
Right clicks
1688
Selections
1177
Control group selections
705
Control groups set
416
Build and train orders
301
Abilities
159
Basic commands
249
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Leon (LeonXIV#21701)

420 APM

Heroes

  • ArchmageLevel 7
    1. Blizzard level 3
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • FirelordLevel 2
    1. Soul Burn level 1
    2. Incinerate level 1

Units

  • Peasant16
  • Footman14
  • Rifleman8
  • Spell Breaker7
  • Sorceress6
  • Priest4
  • Knight1

Buildings

  • Farm11
  • Town Hall2
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Arcane Tower1
  • Castle1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Long Rifles
  • GunpowderLevel 3
  • PlatingLevel 3
  • SwordsLevel 3
  • Sorceress TrainingLevel 2
  • Animal War Training

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability3
  • Potion of Healing2
  • Scroll of Town Portal2
  • Scroll of Regeneration2
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 161 43 57 17 32 1
Used 1870 1172 362 189 628 70
Actions by type
Right clicks
3097
Selections
1852
Control group selections
4291
Control groups set
311
Build and train orders
209
Abilities
225
Basic commands
229
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

Nightelf
19,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,793 6:12 9,585 12:24 14,378 18:36 19,170 24:48
Army6,885
Economy3,460
Production820
Technology1,125
Support6,880
Human
17,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,793 6:12 9,585 12:24 14,378 18:36 19,170 24:48
Army6,750
Economy1,970
Production640
Technology1,060
Support7,150
24:48 / 24:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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