Replay
  • Night ElfDise
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 4
    3. Pandaren Brewmaster, level 3
  • UndeadBiko
    1. Death Knight, level 5
    2. Lich, level 3
    3. Naga Sea Witch, level 2
vs
Game length
00:19:53
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 21, 2026 by kover2177
Game breakdown

Dise (DiSe22#2860)

240 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 2
    2. Mana Burn level 3
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Pandaren BrewmasterLevel 3
    1. Drunken Haze level 1
    2. Breath of Fire level 2

Units

  • Wisp24
  • Dryad20
  • Druid of the Claw6
  • Archer5
  • Goblin Shredder1

Buildings

  • Moon Well11
  • Ancient of Wonders4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish MagicLevel 5
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Well Spring
  • Ultravision

Items

  • Scroll of Healing2
  • Orb of Venom2
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Lesser Clarity Potion2
  • Moonstone2
  • Potion of Invisibility1
  • Boots of Speed1

Control groups

Group 1234567
Set 56 18 3 3 1 2 1
Used 356 294 53 243 173 146 36
Actions by type
Right clicks
1853
Selections
927
Control group selections
1301
Control groups set
84
Build and train orders
186
Abilities
126
Basic commands
161
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
22

Biko (Cucaracha#21207)

319 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Ghoul13
  • Crypt Fiend8
  • Acolyte7
  • Gargoyle6
  • Obsidian Statue3
  • Abomination3
  • Goblin Zeppelin1

Buildings

  • Crypt9
  • Ziggurat6
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud

Items

  • Potion of Mana5
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Orb of Corruption1

Control groups

Group 12345
Set 64 19 2 4 15
Used 613 356 285 335 460
Actions by type
Right clicks
2491
Selections
1148
Control group selections
2049
Control groups set
104
Build and train orders
126
Abilities
42
Basic commands
257
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
15,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,786 4:58 7,573 9:56 11,359 14:54 15,145 19:53
Army5,455
Economy1,780
Production820
Technology825
Support6,265

Partial spend: actions with unknown prices are excluded.

Undead
13,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,786 4:58 7,573 9:56 11,359 14:54 15,145 19:53
Army5,890
Economy975
Production2,120
Technology1,310
Support3,645
19:53 / 19:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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