Replay
  • HumanInspired
    1. Mountain King, level 5
    2. Goblin Alchemist, level 3
    3. Blood Mage, level 2
  • Night ElfColombian
    1. Warden, level 5
    2. Demon Hunter, level 2
vs
Game length
00:15:27
Patch
2.00
Downloads
30
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 21, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

243 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • Goblin AlchemistLevel 3
    1. Acid Bomb level 1
    2. Healing Spray level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Peasant22
  • Footman11
  • Dragonhawk Rider10
  • Rifleman2
  • Goblin Shredder2
  • Forest Troll Berserker2
  • Goblin Zeppelin1

Buildings

  • Scout Tower11
  • Farm9
  • Guard Tower9
  • Arcane Tower4
  • Gryphon Aviary4
  • Town Hall2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Masonry
  • Defend
  • SwordsLevel 2
  • ArmorLevel 2
  • Animal War Training

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration5
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 40 22 6 3 2 4 1
Used 386 257 48 239 170 263 25
Actions by type
Right clicks
930
Selections
743
Control group selections
1388
Control groups set
78
Build and train orders
176
Abilities
83
Basic commands
255
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Colombian (Colombian#2832)

106 APM

Heroes

  • WardenLevel 5
    1. Shadow Strike level 2
    2. Fan of Knives level 3
  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Immolation level 1

Units

  • Wisp22
  • Dryad5
  • Archer2
  • Huntress2
  • Goblin Zeppelin1
  • Ogre Mauler1
  • Hippogryph1

Buildings

  • Moon Well5
  • Tree of Life3
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw Training
  • Abolish Magic

Items

  • Lesser Clarity Potion4
  • Moonstone1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234
Set 26 4 3 1
Used 171 7 9 0
Actions by type
Right clicks
785
Selections
388
Control group selections
187
Control groups set
34
Build and train orders
101
Abilities
69
Basic commands
6
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

Human
15,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,901 3:51 7,803 7:43 11,704 11:35 15,605 15:27
Army5,375
Economy2,420
Production900
Technology1,825
Support5,085
Nightelf
9,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,901 3:51 7,803 7:43 11,704 11:35 15,605 15:27
Army2,075
Economy2,340
Production940
Technology700
Support3,090
15:27 / 15:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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