Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 2
  • UndeadBiko
    1. Death Knight, level 3
    2. Lich, level 2
    3. Pit Lord, level 1
vs
Game length
00:12:02
Patch
2.00
Downloads
29
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 21, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

231 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant18
  • Footman8
  • Flying Machine4
  • Goblin Shredder1
  • Knight1

Buildings

  • Scout Tower14
  • Guard Tower10
  • Farm6
  • Barracks2
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • MasonryLevel 2
  • Flak Cannons
  • Gunpowder

Items

  • Potion of Healing3
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 106 28 10 12
Used 304 93 144 118
Group 5678
Set 3 3 6 2
Used 155 3 16 20
Actions by type
Right clicks
699
Selections
639
Control group selections
853
Control groups set
170
Build and train orders
100
Abilities
20
Basic commands
199
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Biko (Cucaracha#21207)

331 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1
  • Pit LordLevel 1
    1. Rain of Fire level 1

Units

  • Ghoul10
  • Acolyte6
  • Obsidian Statue5

Buildings

  • Crypt4
  • Ziggurat4
  • Altar of Darkness3
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Backpack
  • Ghoul Frenzy
  • Destroyer Form
  • Creature Attack

Items

  • Rod of Necromancy2
  • Potion of Healing1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 30 22 8 3 21
Used 220 220 271 308 377
Actions by type
Right clicks
1671
Selections
530
Control group selections
1396
Control groups set
84
Build and train orders
72
Abilities
25
Basic commands
99
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
8,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,120 3:00 4,240 6:01 6,360 9:01 8,480 12:02
Army2,100
Economy1,735
Production780
Technology1,580
Support2,285
Undead
7,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,120 3:00 4,240 6:01 6,360 9:01 8,480 12:02
Army2,200
Economy450
Production1,480
Technology1,115
Support2,070
12:02 / 12:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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