Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 4
  • HumanX3-DemoN
    1. Firelord, level 3
    2. Archmage, level 2
    3. Paladin, level 1
vs
Game length
00:12:25
Patch
2.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 21, 2026 by x3-DemoN
Game breakdown

HawK (HawK#2797)

258 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant16
  • Footman7
  • Priest5
  • Sorceress2
  • Spell Breaker2

Buildings

  • Farm7
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1
  • Castle1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest Training

Items

  • Scroll of Regeneration1

Control groups

Group 1234578
Set 83 25 15 15 3 6 2
Used 370 248 132 157 96 23 20
Actions by type
Right clicks
818
Selections
784
Control group selections
1046
Control groups set
149
Build and train orders
86
Abilities
45
Basic commands
218
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

X3-DemoN (AntiMonitor#21414)

168 APM

Heroes

  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Soul Burn level 1
  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant10
  • Footman7
  • Priest7
  • Knight3
  • Mortar Team2

Buildings

  • Farm6
  • Arcane Vault4
  • Blacksmith2
  • Workshop2
  • Barracks1
  • Altar of Kings1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1

Upgrades

  • Backpack
  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Boots of Speed1

Control groups

Group 1234
Set 111 7 3 5
Used 222 73 14 161
Group 5689
Set 1 1 1 2
Used 44 4 0 60
Actions by type
Right clicks
559
Selections
492
Control group selections
578
Control groups set
131
Build and train orders
113
Abilities
16
Basic commands
132
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
7,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,896 3:06 3,793 6:12 5,689 9:18 7,585 12:25
Army2,360
Economy1,585
Production1,100
Technology780
Support1,510
HumanData incomplete
7,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,896 3:06 3,793 6:12 5,689 9:18 7,585 12:25
Army2,985
Economy750
Production770
Technology760
Support2,320
12:25 / 12:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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