Replay
  • UndeadPink
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 4
  • OrcWar3Orcer0
    1. Far Seer, level 6
    2. Shadow Hunter, level 6
    3. Tauren Chieftain, level 5
vs
Game length
00:23:40
Patch
2.00
Downloads
46
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 21, 2026 by kover2177
Game breakdown

Pink (guhi#11801)

306 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Ghoul54
  • Acolyte16
  • Obsidian Statue14

Buildings

  • Ziggurat6
  • Crypt3
  • Spirit Tower3
  • Altar of Darkness2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Ghoul FrenzyLevel 3
  • Destroyer Form

Items

  • Scroll of Town Portal5
  • Scroll of Healing4
  • Potion of Mana3
  • Potion of Healing3
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 12345
Set 132 26 3 8 17
Used 846 592 655 172 237
Actions by type
Right clicks
2257
Selections
1392
Control group selections
2502
Control groups set
186
Build and train orders
350
Abilities
150
Basic commands
270
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

War3Orcer0 (IamNoob#21294)

285 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Shadow HunterLevel 6
    1. Healing Wave level 3
    2. Hex level 3
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 2
    2. War Stomp level 3

Units

  • Troll Headhunter/Berserker31
  • Peon22
  • Troll Headhunter/Berserker12
  • Raider7
  • Kodo Beast2
  • Grunt1
  • Demolisher1

Buildings

  • Orc Burrow6
  • Barracks2
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1

Upgrades

  • Ensnare
  • Berserker Upgrade
  • Troll Regeneration
  • Reinforced Defenses
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion14
  • Healing Salve6
  • Scroll of Speed6
  • Potion of Mana4
  • Potion of Lesser Invulnerability2
  • Tiny Great Hall1
  • Scroll of Healing1

Control groups

Group 1236780
Set 174 34 18 4 3 12 1
Used 640 171 83 532 108 265 418
Actions by type
Right clicks
1798
Selections
1625
Control group selections
2217
Control groups set
246
Build and train orders
231
Abilities
107
Basic commands
407
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

UndeadData incomplete
19,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,795 5:55 9,590 11:50 14,385 17:45 19,180 23:40
Army9,280
Economy1,650
Production1,100
Technology1,355
Support5,795

Partial spend: actions with unknown prices are excluded.

Orc
16,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,795 5:55 9,590 11:50 14,385 17:45 19,180 23:40
Army7,995
Economy1,650
Production830
Technology1,040
Support5,045
23:40 / 23:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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