Replay
  • UndeadPink
    1. Death Knight, level 4
  • Night Elf15sui
    1. Keeper of the Grove, level 3
vs
Game length
00:08:48
Patch
2.00
Downloads
31
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 21, 2026 by kover2177
Game breakdown

Pink (guhi#11801)

294 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2

Units

  • Ghoul21
  • Acolyte15
  • Crypt Fiend9

Buildings

  • Ziggurat4
  • Tomb of Relics3
  • Crypt2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Graveyard1
  • Necropolis1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy3
  • Sacrificial Skull2
  • Dust of Appearance2

Control groups

Group 12345
Set 71 7 2 4 1
Used 215 47 405 136 197
Actions by type
Right clicks
786
Selections
438
Control group selections
1000
Control groups set
85
Build and train orders
90
Abilities
18
Basic commands
87
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

15sui (达菲熊#2850)

353 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 1
    2. Entangling Roots level 2

Units

  • Wisp20
  • Huntress7
  • Archer1
  • Glaive Thrower1

Buildings

  • Ancient Protector6
  • Moon Well3
  • Ancient of Wonders3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon

Items

  • Staff of Teleportation2
  • Circlet of Nobility1

Control groups

Group 123456
Set 58 29 12 4 1 8
Used 292 241 150 341 299 146
Actions by type
Right clicks
882
Selections
317
Control group selections
1469
Control groups set
112
Build and train orders
49
Abilities
21
Basic commands
137
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
8,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,191 2:12 4,383 4:24 6,574 6:36 8,765 8:48
Army4,455
Economy1,575
Production580
Technology100
Support2,055
Nightelf
5,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,191 2:12 4,383 4:24 6,574 6:36 8,765 8:48
Army1,705
Economy1,200
Production480
Technology0
Support2,455
8:48 / 8:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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