Replay
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadHeHaBucT1
    1. Crypt Lord, level 5
    2. Death Knight, level 1
vs
Game length
00:18:59
Patch
2.00
Downloads
37
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 20, 2026 by kover2177
Game breakdown

Leon (LeonXIV#21701)

415 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant23
  • Footman16
  • Spell Breaker5
  • Gryphon Rider4
  • Dragonhawk Rider3
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Mortar Team1
  • Siege Engine1

Buildings

  • Farm11
  • Scout Tower4
  • Workshop3
  • Gryphon Aviary3
  • Barracks2
  • Arcane Tower2
  • Town Hall2
  • Arcane Sanctum2
  • Cannon Tower2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • SwordsLevel 3
  • ArmorLevel 4
  • Animal War Training
  • Flak Cannons
  • CloudLevel 2
  • Storm Hammers
  • Fragmentation Shards

Items

  • Scroll of Healing3
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Scroll of Protection1

Control groups

Group 1234
Set 152 41 21 32
Used 1741 777 357 207
Group 5678
Set 17 2 1 3
Used 888 56 33 8
Actions by type
Right clicks
1982
Selections
804
Control group selections
4067
Control groups set
269
Build and train orders
168
Abilities
77
Basic commands
233
Item uses
3
Subgroup switches
0
Units removed from queue
3
Escape presses
0

HeHaBucT1 (HeHaBucT1#2373)

279 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul19
  • Acolyte12
  • Necromancer9
  • Meatwagon3
  • Crypt Fiend3
  • Gargoyle2
  • Obsidian Statue2

Buildings

  • Ziggurat9
  • Crypt4
  • Altar of Darkness2
  • Nerubian Tower2
  • Temple of the Damned2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2
  • Necromancer TrainingLevel 2
  • Exhume Corpses
  • Web
  • Skeletal Mastery
  • Unholy Strength

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Wand of Negation1
  • Circlet of Nobility1

Control groups

Group 123456
Set 53 16 3 3 2 2
Used 473 323 424 518 501 23
Actions by type
Right clicks
1612
Selections
693
Control group selections
2262
Control groups set
79
Build and train orders
185
Abilities
87
Basic commands
193
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
15,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,953 4:44 7,905 9:29 11,858 14:14 15,810 18:59
Army5,945
Economy2,495
Production1,640
Technology1,570
Support4,160

Partial spend: actions with unknown prices are excluded.

Undead
14,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,953 4:44 7,905 9:29 11,858 14:14 15,810 18:59
Army5,670
Economy1,350
Production1,610
Technology1,170
Support4,320
18:59 / 18:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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